Maol is an NPC in Divinity: Original Sin 2
Can be found at the Fort Joy Beach, southwest of the Shrine to the Seven (see map below)
Contents
Description[edit]
Maol is the Geomancer merchant in Fort Joy. He is an old elf, hanging around near a shipwreck at the Beach.
He wants to know your story and what you are after. Tell him, and he gives you a gift (see "Strategy Guide/Tips section below to learn what gifts you can get from Maol)
Location[edit]
![]() Shipwreck |
Dialogue[edit]
I[edit]
Maol - Here you are. I wonder what keeps you. Tell me your tale.
Sebille - [ELF] *Note that he still speaks as elves do.*
Maol - Their tongue is not my tongue. You may speak of then and when, I do not. I refuse to learn their strange speech!
Sebille - *Ask what he means - you've never met before.*
Maol - We are unfamiliar, yet familiar. We are the same material, you agree. I am very curious. So tell me! Tell me your tale!
Sebille - *Assent. Why not?*
Maol - Start from the beginning. Start from where you come.
Sebille - * Say you came from a place not so far from here.*
Maol -I see, I see... Now tell me more. Tell me what you do. Tell me what you find.
Sebille - *Say you seek to make amends.*
Maol -I understand. Now tell me how your story ends.
Sebille - *Say you hope to find something you’ve lost.*
Maol - Ah, you want reunion. Life is lonesome, yes. Life is lonesome; the thing you love is gone. I have something for you, my friend. A gift. We call the thing we lose. What we seek seeks us. This bell does the trick.
Sebille - *Thank him for the gift.*
Maol - It is nothing! Many fragments swirl on my shore. See what I gather...
II[edit]
Maol - Here you are. I wonder what keeps you. Tell me your tale.
Sebille - *Ask him what he wants to know.*
Maol - Start from the beginning. Start from where you come.
Sebille - *Recall the far-off land from which you’ve I travelled.*
Maol -I see, I see... Now tell me more. Tell me what you do. Tell me what you find.
Sebille - *Say you cannot say what you seek. *
Maol -I understand. Now tell me how your story ends.
Sebille - *Say you hope to gain great power.*
Maol - Power! Hmm, an old ambition. I have a token for you who seeks power. A gift. Power comes from strength. And strength comes from growth. These seeds sprout; so does the iron in your spine. I give my word!
III[edit]
Maol - Many fragments wash up upon these shores. Tell me what you need.
Ifan Ben-Mezd - *Say you've just arrived and you have some questions about this place.*
Maol - This beach, you mean. It is mild. Gentle waves lap the sands night and day. I do not ask for more.
Ifan Ben-Mezd - *Ask if he has anything for sale.*
Maol - Of course, of course. My fragments arc your fragments.
Ifan Ben-Mezd - *Take your leave.*
IV[edit]
The Red Prince - [RED PRINCE] ’Divulge you hail from the Ancient Empire. You lived in its fabled Forbidden City.*
Maol -I see, I see... Now tell me more. Tell me what you do. Tell me what you find.
The Red Prince - [RED PRINCE] *TelI him two things come next: restitution and revenge.*
Maol -I understand. Now tell me how your story ends.
The Red Prince - [RED PRINCE] *State it will end in death and victory. Whose death and whose victory you can’t yet say.*
Maol - You speak fiercely. You speak without fear. You are a warrior: a being of power, and ever in need of it. Power comes from strength. And strength comes from growth. These seeds sprout; so does the iron in your spine. I give my word!
Map[edit]
Screenshots[edit]
Strategy Guide/Tips[edit]
- Maol will give a gift to the first character that talks to him and tells his or her story.
- The gift will depend on your choice of dialog for the last line of the story, when he asks how your story ends.
- If you tell Maol that you hope to find something you lost, he gives you a valuable ruby.
- If you tell Maol that you hope to gain power, he gives you a rare seed.
- If you tell Maol you want a burden lifted off your shoulders, he gives you a backpack.
- Choosing the Red Prince tags, you also get the rare seed.
Quotes[edit]
- "Patience, Maol, patience, patience..."
- "Cowrie, cockle, clam..."
- "Hmm, hmm-hmm..."
- "Tide in and out and in again."
- "This violence cannot be necessary!"