Noosey is an NPC in Divinity: Original Sin 2
Can be found at the Fort Joy Ghetto near the Camp Kitchen
Contents
Overview[edit]
You run into Noosey at the Ghetto. She wants you to go down some hatch in order to participate in some match.
Location[edit]
Near the Camp Kitchen |
Quests[edit]
Dialog[edit]
I[edit]
Noosey - Lemme guess: You're here for a match. Dunno what you heard, but they won't take it easy on you just causc you’re an elf.
Sebille - [ROGUE] *You smell an opportunity and ask her to elaborate.*
Noosey - Winnin' has its own rewards, if that’s what you're after. Slip down the hatch and talk to Thom. Put those greasy hands of yours to work.
II[edit]
Sebille - [ELF] "Say you should hope not, if they (whoever they are) wish to remain undigested
Noosey - Ha! That’s the spirit. Down the hatch, then. Thorn will eat you up.
III[edit]
Sebille - [SCHOLAR] * Your stomach does a somersault. This must be an Arena of the One - home to a fabled cult of battle. Ask her to tell you more.*
Noosey - Nothin' I can tell you you can't find out by slippin' down that hatch. If you've got the spit in va, that is.
IV[edit]
Noosey - You lookin' fora match? You'll have a good head on most of the competition, that's for certain. A good tail, too. Poor lugs won't know what hit 'em.
The Red Prince - [LIZARD] *Say you've lain low lizards twice your size. Height or length has little to do with martial prowess. *
Noosey - That so? Well then. Prove it. Down the hatch with you.
V[edit]
Noosey -I know that look well enough. You're about to pop, ain't ya. Whyn’t you enter a match and let some of that frustration out the right way.
Ifan Ben-Mezd - [HUMAN] *Say you'll relax once you're out of this place for good. *
Noosey - Can't help you leave, but I do know how you can escape. At least for a few holy minutes. Go on. Down the hatch. You won't be sorry.
VI[edit]
Noosey - Not scared, are ya? Go on. Down the hatch.
Map[edit]
Screenshots[edit]
Strategy Guide/Tips[edit]
- You can talk to Noosey with different characters and get to use different tags.
- Ultimately, all conversation choices lead to Noosey telling you to go down the hatch next to her in order to participate in some sort of match.