Scoundrel spells in Divinity: Original Sin 2

Name Description Stats Spellbook Location/How to Get
Adrenaline Gain 2 Action Points immediately, but lose 2 Action Points next turn. Any Action Points over your maximum are lost Memory Cost: 1
Special: Gain 2 AP immediately but lose 2 AP next turn
Doesn't break Invisibility or Sneaking
AP Cost: 0
Properties: Requires Scoundrel 1
Cooldown: 4 turns
HildeFort Joy

Exter – Sanctuary of Amadia

Chloroform Destroys X Magic Armour and then tries to set Sleeping. Memory Cost: 1
Special: Set Sleeping for 1 turn
Doesn't break Invisibility or Sneaking
Damage based on your level and receives bonus from Finesse
AP Cost: 1
Resistance: Magic Armour
Properties: Requires Scoundrel 1
Cooldown: 3 turns
HildeFort Joy

Exter – Sanctuary of Amadia

Sawtooth Knife Pierce the enemy's Physical Armour and directly deals X piercing damage. Sets Bleeding if enemy has no Physical Armour. Memory Cost: 1
Special: Set Bleeding for 3 turns
Damage based on your basic attack and receives bonus from Strength
AP Cost: 2
Resistance: Physical Armour
Properties: Requires Scoundrel 2; requires dagger
Cooldown: 3 turns
HildeFort Joy

Exter – Sanctuary of Amadia

Throwing Knife Throw a knife at your opponent, dealing [7-8] poison and [3-4] Air damage. Can backstab! Memory Cost: 1
Special: Damage based on your basic attack and receives bonus from Strength
AP Cost: 2
Properties: Requires Scoundrel 1; requires dagger
Cooldown: 1 turn
HildeFort Joy

Exter – Sanctuary of Amadia

Backlash Jump over the enemy, landing behind their back and backstabbing them for X physical damage. Memory Cost: 1
Special: 100% chance to Backstab
Damage based on your basic attack and receives bonus from Strength
AP Cost: 1
Properties: Requires Scoundrel 1; requires dagger
Cooldown: 3 turns
HildeFort Joy

Exter – Sanctuary of Amadia

Cloak and Dagger Teleport without breaking sneaking. Memory Cost: 1
Special: Doesn't break Invisibility or Sneaking
AP Cost: 1
Properties: Requires Scoundrel 2
Cooldown: 4 turns
HildeFort Joy

Exter – Sanctuary of Amadia

Fan of Knives Fling a dagger at every enemy around you, dealing X physical damage. Can backstab Memory Cost: 2
Special: Damage based on your basic attack and receives bonus from Strength
AP Cost: 3
SP Cost: 1
Properties: Requires Scoundrel 3; requires dagger
Cooldown: 2 turns
Unknown
Terrifying Cruelty Dagger attack that deals X physical damage and sets Bleeding and Fear on target character. Memory Cost: 1
Special: Set Bleeding for 3 turns; set Terrified for 1 turn
Damage based on your basic attack and receives bonus from Strength
AP Cost: 3
Resistance: Physical Armour; Magic Armour
Properties: Requires Scoundrel 3; requires dagger
Cooldown: 4 turns
Unknown
Mortal Blow Deal X physical damage. Damage is doubled if you are sneaking or invisible. Target is killed instantly if below 20% Viality. Memory Cost: 3
Special: Instantly kill target if below 20% Vitality
Damage based on your basic attack and receives bonus from Strength
AP Cost: 2
SP Cost: 3
Properties: Requires Scoundrel 5; requires dagger
Cooldown: N/A
Unknown
Wind-Up Toy Summon a mechanical bomber at the target point. The bomber can explode, dealing fire damage and producing a fire surface. Memory Cost: 1
Special: Doesn't break Invisibility or Sneaking
Bomber stats depends on caster level and Summoning ability
AP Cost: 2
Properties: Requires Scoundrel 3; 1m Explode radius
Cooldown: 6 turns
Unknown
Sleeping Arms Deal X physical damage and set Atrophy: your target can't use weapons or weapon skills anymore. Memory Cost: 1
Special: Set Atrophy for 2 turns
Damage based on your basic attack and receives bonus from Strength
AP Cost: 2
Resistance: Physical Armour
Properties: Requires Scoundrel 2; requires dagger
Cooldown: 3 turns
Unknown
Daggers Draw Whirl into a barrage of 5 stabs, each dealing X physical damage. Memory Cost: 2
Special: Damage based on your basic attack and receives bonus from Strength
AP Cost: 4
SP Cost: 2
Properties: Requires Scoundrel 3; requires dagger
Cooldown: 6 turns
Unknown
Rupture Tendons Deal X physical damage to target character. When they try to move, they will take piercing damage Memory Cost: 1
Special: Set Ruptured Tendons for 2 turns
Damage based on your basic attack and receives bonus from Strength
AP Cost: 2
Properties: Requires Scoundrel 2; requires dagger
Cooldown: 5 turns
HildeFort Joy

Exter – Sanctuary of Amadia

Corrupted Blade Dagger attack that deals X physical damage and sets Decay and Diseased Memory Cost: 1
Special: Set Decaying for 2 turns; set Diseased for 2 turns
Damage based on your basic attack and receives bonus from Strength
AP Cost: 3
Resistance: Physical Armour
Properties: Requires Scoundrel 2; requires dagger
Cooldown: 4 turns
Unknown
Gag Order Destroy X Magic Armour on target character. Silence target. Memory Cost: 1
Special: Set Silenced for 1 turn
Damage based on your basic attack and receives bonus from Strength
AP Cost: 3
Resistance: Magic Armour
Properties: Requires Scoundrel 2; requires dagger
Cooldown: 4 turns
Unknown

See also[edit]