Destiny 2: Pantheon 2.0 – Calus Resplendant: Argos, Planetary Core
Master the Argos, Planetary Core encounter in Destiny 2's Pantheon 2.0. Learn shield-breaking mechanics, Vex Cranium charging, weakpoints, and DPS strategies.
Argos, Planetary Core
Overview
- Argos was the Boss of Raid Lair: “The World Eater.”

This massive Hydra sits in a Planetary core (within the Leviathan) protected by a shield. The Fireteam needs to bring down the shield and then strike at Argos’s weakpoints.
Summary
The Shield has colored Orbs sitting on its corners. Using Vex Cranium, collecting from a Malignant Hobgoblin, you will need to charge each Cranium with the appropriate element. Once charged, those with a Vex Cranium will need to coordinate with each other to bring the Orbs to the Socket point of Argos’s Shield to break it. Rush Argos and break 2 weak points to trigger a Damage Phase. Just blast away to deplete Argos’s health and win the Fight.
But the question is “How do I do all that?” Well, let’s explain this fight ...
Arena Breakdown
The arena is has 3 main sections. Each corresponds to an Element: Void, Solar, and Arc. They are named for the colored plate in the back. Purple for Void, Orange for Solar, and Blue for Arc. Each section is accessible using the floating platforms between each.
All this means that the Fireteam needs to break into pairs and each takes an element. This allows for the best ease of holding area and getting the Craniums charged.
Reading the Shield
What does all this mean? As you look at Argos, you will see 3 orbs of Energy sitting at corners of the Shield. For each Orb, the Fireteam will need to charge a Vex Cranium. The color tells you what elements are needed. The example shown has all 3 elements, so you can know what they look like.

Getting and Charging the Craniums
In the connecting areas, you can find Malignant Hobgoblins. These are yellow bar, boss-type enemies. You need to kill these Malignant Hobgoblins and claim their head, the “Vex Cranium.” A total of 3 will appear for each instance of Argos’s Shield.

With the Vex Cranium in hand, head to the Elemental Plate of your area (or another if an element is repeated). Get to the Plate and interact with any of the braziers at the corners to insert the Cranium in for charging.

It won’t be as simple as just putting the Craniums in though. Inserting it will cause a pair of Quantum Minotaurs, a Malignant Wyvern, and other Vex units to appear. You will want to destroy them quickly. It takes about 20 seconds for a Vex Cranium to charge. The Vex Cranium will then reappear, wreathed in elemental energy. It will have 40 units of energy.
Breaking the Shield
Once all the Craniums are ready, it’s time for the Fireteam to gather together. You will need to gather where all 3 Elemental Orbs on Argos are visible. Half the fireteam needs to be fighting adds while the other half gives a Countdown before firing the appropriate Elemental Vex Cranium at its corresponding Orb of Argos’s Shield. The Orbs will progress along the Shield and go into the Socket. This will break Argos’s Shield and bring you to the final step before Damage Phase.


Prevent Wipe
You need to prevent Argos from wiping the Fireteam at this point. The Fireteam needs to spread out to attack 6 weakpoints on Argos’s body and prevent it from unleashing the attack its begun to charge.
There are 2 Weakpoints on Argos’s lower “Arms.”

There are 2 Weakpoints on Argos’s “Head.”

There are 2 Weakpoints on Argos’s “Back.”

Shoot and break any 2 of these weakpoints to begin the Damage/DPS phase. These parts will stay broken. At best you will have 3 DPS phases to defeat Argos.
Damage Phase
It’s recommended to stay on the rings and begin attacking Argos’s face with its myriad glowing red eyes.

The Fireteam isn’t in the clear though. Argos still has an attack it will unleash throughout this phase. This traps you inside an Energy Construct. Immediately call it out so your Fireteam can break you out and you don’t die.
The Fireteam isn’t in the clear though. Argos still has an attack it will unleash throughout this phase. This traps you inside an Energy Construct. Immediately call it out so your Fireteam can break you out and you don’t die.
Final Stand
Thankfully, Argos doesn’t have a Final Stand mechanic! Just kill it off and you’re done with this first encounter!