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Absolver

This is a beginner's guide for Absolver

Note: Credit for this info goes to /u/spectrophillian from the /r/Absolver Subreddit on Reddit.

Kahlt

  • Defensive Ability: Absorb
  • Directions: Omnidirectional (All directions)
  • Strengths: Restores stamina, ignores stun, can be used reactively
  • Weaknesses: Can’t absorb Guard Break (GB) attacks
  • You will not be staggered by hits that you absorb. While you still take the damage from the hits you absorb you can regain the health that you lost over time or by attacking the opponent. Prospect Tip: The Absorb mechanic is broken by a ‘Guard Break’ attack.

 

Windfall

  • Defensive Ability: Avoid
  • Direction: Quadirectional (Four directions)
  • Strengths: Slows incoming attacks, multiple avoid directions, provides frame advantage
  • Weaknesses: Harder than it appears.
  • The Dodge can be executed in 4 directions (left, right, up and down). Prospect Tip: Dodging to the sides will expose you to sweeping attacks.

 

Forsaken

  • Defensive Ability: Parry
  • Direction: Bi-directional (left and right)
  • Strengths: Guarantees a punish, easy to learn,
  • Weaknesses: Weakest to feints,

8Forsaken's defensive ability is Parry; with it you can parry an incoming attack from the left or right, on a successful the opponent is stunned for a split second which gives you the chance to attack. Prospect Tip: Spamming Parry will hurt you, more than it can help you.  

Stagger

  • Defensive Ability: Stumble
  • Direction: Quadirectional
  • Strengths: Allows to turn around pressure
  • Weaknesses: Drains a lot of stamina, hard to learn
  • The ability for stagger can go in 4 directions, you have to choose in which direction to execute. Ex: When you hit forward on the right stick you will do an Absorb Attack that moves you forwards, while performing a light attack. Since the ability counts as attacks you can feint and goldlink them. Prospect Tip: Stagger's ability uses a lot of stamina, so stamina management is paramount.

 

Gear(Armor) and Weapons

  Let's start with Gear: Every piece of gear has a specific weight to it. Weight affects your Mobility which changes the amount of stamina you regenerate, the damage you deal and receive as well as speed at which you dodge. Gear also offers a different amount of protection to both Cut and Blunt damage (As detailed directly below).   Now for weapons: Weapons are summoned by using ‘Tension Shards’. Weapons have durability, if used too much they will break and have to recharge before you can use them again. If your opponent lands enough hits on you they will knock your weapon out of your hands and they can pick it up. It's important to note that equipping a weapon changes your combat deck to the deck that you customised specifically for that weapon.   There are currently 2 weapons: Swords and Wargloves aka Battle Mittens.

  • Swords: With the swords you do extra damage to the opponent called Cut damage, if the opponent blocks your sword attack, they won't take full damage, but they will still take the Cut (Chip) damage. Swords have their own moveset separate from unarmed movesets.
  • Wargloves aka Battle Mittens: Wargloves do extra damage to the opponent (Blunt or Cut) though not as much as swords, instead they reduce cut damage taken (how much cut damage is reduced varies per warglove). Wargloves don't have their own moveset, but they do have their own combat deck.

 

Abilities and Tension Shards

There are 7 abilities that you can use:

  • Heal: Gives you a small burst of health along with a passive regeneration. As long as the Heal ability is activated, you regain health by landing successful hits on the enemy. Heal is canceled if the enemy lands a hit on you. Cost: 2 Shards.
  • Shockwave: Unleashes a blast in a circular radius around you, pushing any foes near you away and restoring some stamina. This is good if you need a second to regenerate stamina. If an opponent uses the Heal ability you can use this ability on them to cancel the Heal ability. Cost: 1 Shard.
  • Gravity: Gravity stuns the opponent. People use this as a way to give them a free heavy attack; given they know how to space themselves correctly. If an opponent backs off to heal, you can punish by using Gravity. It will make the opponent's stamina regenerate slower for a short duration. Cost: 2 Shards.
  • Exhaust: This will exhaust the enemy, making their moves cost more stamina. Cost: 3 Shards.

Earthquake: Earthquake is an AOE stun that will affect anyone in its radius and gives the caster an absorb property while casting (As seen in Kahlt style). Cost: 2 Shards.

  • Shield: This ability gives the player an overshield which reduces damage taken and reduces knockback for a short duration. Cost: 3 Shards
  • Silence: Silence makes the opponent unable to use Tension Shards for a short duration. This would prevent people from drawing a sword if you are confronted with a powerful sword deck that is difficult to counter. Cost: 3 Shards.
  • Tension Shards: These are little crystals that appear behind your character allowing you to use weapons and powers. They charge up during battle.

 

Combat Deck and Learning Moves

 

  • Combat Deck: You can have a total of 12 moves and 4 alternative attacks equipped, these moves can all be combo'd into each other seamlessly. There are light, medium and heavy attacks;
  • Heavy Attacks: Slow but powerful.
  • Medium Attacks: Medium power and speed.
  • Light Attacks: Fast but weak.

You have to find a balance between these moves in your Combat Deck, how you balance this purely depends on personal playstyle. Moves have scaling (E to A) with dex, str and mobility.  

How to Learn Attacks:

  • The short answer is: Fight people.
  • The long answer is: When your opponent attacks you with an attack that you don't have (NPC or Player) and you block the attack or use your defensive ability to parry/absorb/dodge it you will make progress towards unlocking that move. An important thing to note is that even after you learn the move you still NEED to defeat your opponent to actually be able to use the move. If your opponent defeats you, you will lose all progress learned towards any moves during that fight