Divinity Original Sin 2: Huntsman Skills



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Huntsman spells in Divinity: Original Sin 2

Name Description Stats Spellbook Location/How to Get
First Aid First Aid Heals target for 8 Vitality. Cures Crippled, Knocked Down, Blind, Silence, Bleeding, Burning, Poisoned, Diseased. Memory Cost: 1
Special: Restore 8 Vitality
Set Rested for 1 turn
AP Cost: 1
Properties: Requires Huntsman 1
Cooldown: 4 turns
Butter – Fort Joy
Glitter Dust Target is marked, reducing its ability to dodge. Prevents target from going invisible. Special: Set Marked for 3 turns
Memory Cost: 1
AP Cost: 1
Properties: Requires Huntsman 3
Cooldown: 3 turns
Unknown
Marksman's Fang Shoot an arrow that goes straight through enemies. Each enemy that's hit takes X piercing damage, ignoring armou Memory Cost: 1
Special: Damage based on your basic attack and receives bonus from Strength
AP Cost: 2
Properties: Requires Huntsman 2; requires ranged weapon
Cooldown: 2 turns
Bahara – Sanctuary of Amadia
Ricochet Fire a normal arrow that does physical damage to target then jumps to additional an additional target within 5.0m. Forks up to two times. Memory Cost: 1
Special: Damage based on your basic attack and receives bonus from Strength
AP Cost: 2
Properties: Requires Huntsman 1; requires ranged weapon
Cooldown: 4 turns
Butter – Fort Joy
Assassinate Attacking your target with meticulous aim, dealing X physical damage in one shot. When performed from stealth, this attack gains a 50% damage increase. Special: Damage based on your basic attack and receives bonus from Strength
Memory Cost: 1
AP Cost: 3
Properties: Requires Huntsman 3; requires ranged weapon
Cooldown: 5 turns
Unknown
Arrow Spray Fire 16 arrows in a 60 degree arc. Each arrow deals X physical damage Special: Damage based on your basic attack and receives bonus from Strength
Memory Cost: 2
AP Cost: 3
SP Cost: 1
Properties: Requires Huntsman 3; requires ranged weapon
Cooldown: 5 turns
Bahara – Sanctuary of Amadia
Tactical Retreat Apply haste to yourself, then teleport away from imminent danger. Special: Set Hasted for 1 turn
Memory Cost: 1
AP Cost: 1
Properties: Requires Huntsman 2
Cooldown: 4 turns
Butter – Fort Joy
Pin Down Deal X physical damage and Cripple target character. Special: Set Crippled for 1 turn
Damage based on your basic attack and receives bonus from Strength
Memory Cost: 1
AP Cost: 3
Resistance: Physical Armour
Properties: Requires Huntsman 1; requires ranged weapon
Cooldown: 3 turns
Butter – Fort Joy
Arrow Storm 16 arrows fall from the sky in the target area, dealing X physical damage Special: Damage based on your basic attack and receives bonus from Strength
Memory Cost: 3
AP Cost: 3
SP Cost: 3
Properties: Requires Huntsman 5; requires ranged weapon; 2m Explode radius
Cooldown: 2 turns
Unknown
Barrage Fire three arrows at three targets of your choice, each dealing X physical damage Special: Damage based on your basic attack and receives bonus from Strength
Memory Cost: 1
AP Cost: 3
Properties: Requires Huntsman 2; requires ranged weapon
Cooldown: 3 turns
Butter – Fort Joy

Bahara – Sanctuary of Amadia

Reactive Shot Target a circular area. Until your next turn, you will reflexively shoot at the first three enemies moving within this area. Special: Set Reactive Shot for 1 turn
Memory Cost: 1
AP Cost: 2
Properties: Requires Huntsman 2; requires ranged weapon
Cooldown: 2 turns
Unknown
Sky Shot Leap into the air before shooting, gaining damage bonuses for your superior height. Deals X Physical Damage Special: Receive high ground bonuses regardless of elevation
Damage based on your basic attack and receives bonus from Strength
Memory Cost: 1
AP Cost: 2
Properties: Requires Huntsman 2; requires ranged weapon
Cooldown: 3 turns
Butter – Fort Joy
Ballistic Shot A shot that deals X Physical damage and receives 5% bonus damage per 1m distance to target Special: Damage based on your basic attack and receives bonus from Strength
Memory Cost: 1
AP Cost: 2
Properties: Requires Huntsman 2; requires ranged weapon
Cooldown: 4 turns
Bahara – Sanctuary of Amadia
Elemental Arrowheads Target a surface in melee radius. For one turn, elemental damage matching that surface is added to your ranged weapon attacks and ranged weapon-based skills Memory Cost: 1
AP Cost: 1
Properties: Requires Huntsman 1
Cooldown: 4 turns
Butter – Fort Joy
Farsight Increase the range of a targeted character's ranged attacks and skills by 3m. Special: Set Farsight for 3 turns
Memory Cost: 2
AP Cost: 1
SP Cost: 1
Properties: Requires Huntsman 3
Cooldown: 3 turns
Unknown


See also[edit]