Huntsman spells in Divinity: Original Sin 2
Name | Description | Stats | Spellbook Location/How to Get |
---|---|---|---|
First Aid | First Aid Heals target for 8 Vitality. Cures Crippled, Knocked Down, Blind, Silence, Bleeding, Burning, Poisoned, Diseased. | Memory Cost: 1 Special: Restore 8 Vitality Set Rested for 1 turn AP Cost: 1 Properties: Requires Huntsman 1 Cooldown: 4 turns |
Butter – Fort Joy |
Glitter Dust | Target is marked, reducing its ability to dodge. Prevents target from going invisible. | Special: Set Marked for 3 turns Memory Cost: 1 AP Cost: 1 Properties: Requires Huntsman 3 Cooldown: 3 turns |
Unknown |
Marksman's Fang | Shoot an arrow that goes straight through enemies. Each enemy that's hit takes X piercing damage, ignoring armou | Memory Cost: 1 Special: Damage based on your basic attack and receives bonus from Strength AP Cost: 2 Properties: Requires Huntsman 2; requires ranged weapon Cooldown: 2 turns |
Bahara – Sanctuary of Amadia |
Ricochet | Fire a normal arrow that does physical damage to target then jumps to additional an additional target within 5.0m. Forks up to two times. | Memory Cost: 1 Special: Damage based on your basic attack and receives bonus from Strength AP Cost: 2 Properties: Requires Huntsman 1; requires ranged weapon Cooldown: 4 turns |
Butter – Fort Joy |
Assassinate | Attacking your target with meticulous aim, dealing X physical damage in one shot. When performed from stealth, this attack gains a 50% damage increase. | Special: Damage based on your basic attack and receives bonus from Strength Memory Cost: 1 AP Cost: 3 Properties: Requires Huntsman 3; requires ranged weapon Cooldown: 5 turns |
Unknown |
Arrow Spray | Fire 16 arrows in a 60 degree arc. Each arrow deals X physical damage | Special: Damage based on your basic attack and receives bonus from Strength Memory Cost: 2 AP Cost: 3 SP Cost: 1 Properties: Requires Huntsman 3; requires ranged weapon Cooldown: 5 turns |
Bahara – Sanctuary of Amadia |
Tactical Retreat | Apply haste to yourself, then teleport away from imminent danger. | Special: Set Hasted for 1 turn Memory Cost: 1 AP Cost: 1 Properties: Requires Huntsman 2 Cooldown: 4 turns |
Butter – Fort Joy |
Pin Down | Deal X physical damage and Cripple target character. | Special: Set Crippled for 1 turn Damage based on your basic attack and receives bonus from Strength Memory Cost: 1 AP Cost: 3 Resistance: Physical Armour Properties: Requires Huntsman 1; requires ranged weapon Cooldown: 3 turns |
Butter – Fort Joy |
Arrow Storm | 16 arrows fall from the sky in the target area, dealing X physical damage | Special: Damage based on your basic attack and receives bonus from Strength Memory Cost: 3 AP Cost: 3 SP Cost: 3 Properties: Requires Huntsman 5; requires ranged weapon; 2m Explode radius Cooldown: 2 turns |
Unknown |
Barrage | Fire three arrows at three targets of your choice, each dealing X physical damage | Special: Damage based on your basic attack and receives bonus from Strength Memory Cost: 1 AP Cost: 3 Properties: Requires Huntsman 2; requires ranged weapon Cooldown: 3 turns |
Butter – Fort Joy
Bahara – Sanctuary of Amadia |
Reactive Shot | Target a circular area. Until your next turn, you will reflexively shoot at the first three enemies moving within this area. | Special: Set Reactive Shot for 1 turn Memory Cost: 1 AP Cost: 2 Properties: Requires Huntsman 2; requires ranged weapon Cooldown: 2 turns |
Unknown |
Sky Shot | Leap into the air before shooting, gaining damage bonuses for your superior height. Deals X Physical Damage | Special: Receive high ground bonuses regardless of elevation Damage based on your basic attack and receives bonus from Strength Memory Cost: 1 AP Cost: 2 Properties: Requires Huntsman 2; requires ranged weapon Cooldown: 3 turns |
Butter – Fort Joy |
Ballistic Shot | A shot that deals X Physical damage and receives 5% bonus damage per 1m distance to target | Special: Damage based on your basic attack and receives bonus from Strength Memory Cost: 1 AP Cost: 2 Properties: Requires Huntsman 2; requires ranged weapon Cooldown: 4 turns |
Bahara – Sanctuary of Amadia |
Elemental Arrowheads | Target a surface in melee radius. For one turn, elemental damage matching that surface is added to your ranged weapon attacks and ranged weapon-based skills | Memory Cost: 1 AP Cost: 1 Properties: Requires Huntsman 1 Cooldown: 4 turns |
Butter – Fort Joy |
Farsight | Increase the range of a targeted character's ranged attacks and skills by 3m. | Special: Set Farsight for 3 turns Memory Cost: 2 AP Cost: 1 SP Cost: 1 Properties: Requires Huntsman 3 Cooldown: 3 turns |
Unknown |