Divinity Original Sin 2: Hydrosophist Skills



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Hydrosophist spells in Divinity: Original Sin 2

Name Description Stats Spellbook Location/How to Get
Armour of Frost Ice forms a defensive barrier around the target, providing 8 Magic Armour. Cures Burning, Poisoned, Stunned, Frozen, Suffocating and Petrified. Memory Cost: 1
Special: Set Magic Shell for 3 turns
AP Cost: 1
Properties: Requires Hydrosophist 1
Cooldown: 4 turns
RezikFort Joy

Simone – Sanctuary of Amadia

Hail Storm 20 ice shards fall from the sky, each dealing X Water Damage to characters within 13m range from impact. Memory Cost: 3
AP Cost: 4
SP Cost: 3
Special: Set Chilled for 1 turn
Damage based on your level and receives bonus from Intelligence
Properties: Requires Hydrosophist 5
4m Explode radius
Cooldown: 4 turns
Unknown
Healing Ritual Shoot a bolt of healing energy that will jump to nearby allies. Memory Cost: 1
Special: Restore 7 Vitality
AP Cost: 2
Properties: Requires Hydrosophist 2
Cooldown: 5 turns
Unknown
Rain Create a spreading water surface which douses fires. Set Wet status on characters in the area. Memory Cost: 1
Special: Set Wet for 1 turn
1 Memory Slot
AP Cost: 1
Properties: Requires Hydrosophist 1
Duration: 1 turn
Cooldown: 6 turns
RezikFort Joy

Simone – Sanctuary of Amadia

Restoration Restore Vitality of a target character. Restoration also cures Poisoned and Bleeding. Memory Cost: 1
Special: Restore 6 Vitality for 2 turns
AP Cost: 1
Properties: Requires Hydrophist 1
Cooldown: 4 turns
RezikFort Joy

Simone – Sanctuary of Amadia

Winter Blast Deal X Water Damage and set Chilled status on characters in the area. Freeze blood and water surfaces. Memory Cost: 1
Special: Set Chilled for 2 turns
Damage based on your level and receives bonus from Intelligence
Resistance: Magic Armour
AP Cost: 2
Properties: Requires Hydrosophist 2
Cooldown: 3 turns
RezikFort Joy

Simone – Sanctuary of Amadia

Steam Lance Releases a stream of Blessed Steam that heals characters in its path. Memory Cost: 2
AP Cost: 2
SP Cost: 2
Special: Restore 6 Vitality for 3 turns
Properties: Requires Hydrosophist 3
Cooldown: 3 turns
Unknown
Global Cooling Set Chilled on enemies around you and deal X Water Damage. Freeze all succeptible surfaces. Memory Cost: 1
Special: Set Chilled for 3 turns
Damage based on your level and receives bonus from Intelligence
Resistance: Magic Armour
AP Cost: 1
Properties: Requires Hydrosophist 2
Cooldown: 3 turns
Unknown
Soothing Cold Regenerate Magic Armour for all alies around caster. Memory Cost: 1
Special: Restore 3 Magic Armour for 3 turns
AP Cost: 1
Properties: Requires Hydrosophist 2
Cooldown: 3 turns
RezikFort Joy

Simone – Sanctuary of Amadia

Ice Fan Target 3 positions and shoot an ice shard at each one, dealing X Water Damage and making targets Chilled. Memory Cost: 1
Special: Set Chilled for 1 turn
Damage based on your level and receives bonus from Intelligence
Resistance: Magic Armour
AP Cost: 2
Properties: Requires Hydrosophist 2
Cooldown: 4 turns
RezikFort Joy

Simone – Sanctuary of Amadia

Deep Freeze Targets in the cone that are frozen and under 20% Vitality shatter and instantly die. Otherwise they receive X Water Damage and become Frozen. Memory Cost: 1
Special: Set Chilled for 1 turn
Damage based on your level and receives bonus from Intelligence
Resistance: Magic Armour
AP Cost: 2
Properties: Requires Hydrosophist 2
Cooldown: 4 turns
Unknown
Cryogenic Stasis Target ally becomes immune to all damage, and heals over time. Memory Cost: 1
Special: Set Permafrost for 1 turn
AP Cost: 2
Properties: Requires Hydrosophist 2
Cooldown: 4 turns
Unknown
Hail Strike Icicles fall from the sky, chilling enemies and dealing water damage. They create ice surfaces where they hit the ground. Memory Cost: 2
Special: Set Chilled for 2 turns
Damage based on your level and receives bonus from Intelligence
Resistance: Magic Armour
AP Cost: 3
Resistance: Magic Armour
Properties: Requires Hydrophist 1
1m Explode radius
Cooldown: 3 turns
RezikFort Joy

Simone – Sanctuary of Amadia

Arcane Stitch Fully restore target character's Magic Armour Memory Cost: 2
Special: Set Chilled for 2 turns
Damage based on your level and receives bonus from Intelligence
Resistance: Magic Armour
AP Cost: 3
Resistance: Magic Armour
Properties: Requires Hydrophist 1
1m Explode radius
Cooldown: 3 turns
Unknown
Mass Cryotherapy Each ally consumes Frozen surfaces around them, converting the frozen surfaces to Magic Armour. Memory Cost: 2
Special: Restore up to 34 Magic Armour, dependent on relevant surface area
AP Cost: 2
SP Cost: 1
Properties: Requires Hydrosophist 2 and Huntsman 2
Cooldown: 5 turns
Unknown
Cryotherapy Consume Frozen surfaces around you and convert them to Magic Armou Memory Cost: 1
Special: Restore as much as 34 Magic Armour depending on relevant surface area
AP Cost: 1
Properties: Requires Hydrosophist 1 and Huntsman 1
Cooldown: 3 turns
Unknown
Vampiric Hunger Set Vampiric Hunger on target character, adding 50% Life Steal for 2 turns. Life Steal heals you in proportion to the damage you deal to Vitality. Memory Cost: 1
Special: Set Vampiric Hunger for 2 turns
AP Cost: 1
Properties: Requires Hydrosophist 1 and Scoundrel 1
Cooldown: 5 turns
Unknown
Vampiric Hunger Aura Set Vampiric Hunger Aura on every ally around you, adding 50% Life Steal for 2 turns. Life Steal heals you in proportion to the damage you deal to Vitalit Memory Cost: 2
Special: Set Vampiric Hunger Aura for 2 turns
AP Cost: 1
SP Cost: 1
Properties: Requires Hydrosophist 2 and Scoundrel 2
Cooldown: 5 turns
Unknown
Healing Tears Healing Tears Three healing tears circle around you. Everytime an ally walks into melee range near you, a healing tear bathes them. Memory Cost: 1
Special: Set Healing Tears for 3 turns
AP Cost: 1
Properties: Requires Hydrosophist 1 and Polymorph 1
Cooldown: 5 turns
Unknown
Mass Cleanse Wounds Heal yourself and allies around you. Create a water puddle beneath every target. Remove Necrofire, Burning, Diseased, Decaying Touch, Poisoned, Bleeding, Suffocation and Acid. Memory Cost: 2
Special: Restore 15 Vitality
AP Cost: 1
SP Cost: 1
Properties: Requires Hydrosophist 2 and Warfare 2
Cooldown: 5 turns
Unknown
Cleanse Wounds Heal target and create a water puddle beneath them. Remove Burning, Diseased, Decaying Touch, Poisoned and Bleeding. Memory Cost: 1
Special: Restore 15 Vitality
AP Cost: 2
Properties: Requires Hydrosophist 1 and Warfare 1
Cooldown: 5 turns
Unknown

See also[edit]