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| Water Infusion || Change Incarnate's element to water, unlocking Restoration || An aura of wind increases the movement speed of your allieMemory Cost: 1<br>AP Cost: 1<br>Properties: Requires Summoning 1 and Hydrosophist 1<br>Cooldown: 3 turns<br>while they stay close to you<br> || Combine Summoning Skillbook with Hydrosophist Skillbook. | | Water Infusion || Change Incarnate's element to water, unlocking Restoration || An aura of wind increases the movement speed of your allieMemory Cost: 1<br>AP Cost: 1<br>Properties: Requires Summoning 1 and Hydrosophist 1<br>Cooldown: 3 turns<br>while they stay close to you<br> || Combine Summoning Skillbook with Hydrosophist Skillbook. | ||
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− | | Summon Inner Demon || Conjure a demon that will share their Intelligence with you and provide X Magic Armour. Grants you power to terrify and protect yourself with demonic fists || Memory Cost: 2<br>Special: Set Inner Demon for 3 turns<br>AP Cost: 1<br>SP Cost: 1<br>Cooldown: 6 turns<br> || | + | | Summon Inner Demon || Conjure a demon that will share their Intelligence with you and provide X Magic Armour. Grants you power to terrify and protect yourself with demonic fists || Memory Cost: 2<br>Special: Set Inner Demon for 3 turns<br>AP Cost: 1<br>SP Cost: 1<br>Cooldown: 6 turns<br> || Unknown |
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| Acid Infusion || Change Incarnate's element to acid, unlocking Poison Dart and Corrosive Spray || Memory Cost: 2<br>AP Cost: 1<br>SP Cost: 2<br>Properties: Requires Summoning 2 and Geomancer 2<br>Cooldown: 3 turns<br> || Combine Summoning Skillbook with Source Geomancy Skillbook. | | Acid Infusion || Change Incarnate's element to acid, unlocking Poison Dart and Corrosive Spray || Memory Cost: 2<br>AP Cost: 1<br>SP Cost: 2<br>Properties: Requires Summoning 2 and Geomancer 2<br>Cooldown: 3 turns<br> || Combine Summoning Skillbook with Source Geomancy Skillbook. |