Line 22: | Line 22: | ||
| '''Text'''||Easy is no fun.||It’s what we trained for. | | '''Text'''||Easy is no fun.||It’s what we trained for. | ||
|- | |- | ||
− | | '''Outcome'''||“Well, buckle up; sounds like you’ll get your wish.”||"I hope so." | + | | '''Outcome'''||I hope not. I signed up for a little adventure before we settle down.||Even if it isn't, we'll be ready. |
+ | |- | ||
+ | | '''Response'''||“Well, buckle up; sounds like you’ll get your wish.”||"I hope so." | ||
|} | |} | ||
Revision as of 01:48, 20 March 2017
Tone Choice is a gameplay mechanic in Mass Effect: Andromeda.
Description
Tone choices help define Ryder's personality:
- Emotional (heart icon)
- Logical (gear icon)
- Casual (round spiral icon)
- Professional (square spiral icon)
Example
At the beginning of the game, aboard the Hyperion, Dr. Lexi T'Perro refers to the Welcome Vid that is being broadcast to the colonists:
Dr. Lexi T’Perro: “Makes it sound so easy, doesn’t it?” | ||
---|---|---|
Dialogue Choice | Choice A | Choice B |
Personality | Casual | Professional |
Text | Easy is no fun. | It’s what we trained for. |
Outcome | I hope not. I signed up for a little adventure before we settle down. | Even if it isn't, we'll be ready. |
Response | “Well, buckle up; sounds like you’ll get your wish.” | "I hope so." |