Special spells in Divinity: Original Sin 2
Name | Description | Stats | Spellbook Location/How to Get |
---|---|---|---|
Flesh Sacrifice | Gain 1 Action Point immediately and a 10% damage boost for 2 turns at the cost of -1 Constitution. Any Action Points over your maximum are lost. | Memory Cost: 0 Special: 100% chance to set set Flesh Sacrifice for 2 turns AP Cost: 0 Properties: 5 turn cooldown |
Elf racial skill |
Encourage | Encourage allies around you, increasing their primary attributes. | Memory Cost: 0 Special: Set Encouraged for 3 turns Action Point (AP) Cost: 1 Cooldown: 6 turns |
Human racial skill |
Dragon's Blaze | Breathe flames in a cone, dealing [X] fire damage and leaving fire surface behind | Memory Cost: 0 Special: Set Burning for 2 turns AP Cost: 1 Resistance: Magic Armour Cooldown: 3 turns |
Lizard racial skill |
Play Dead | Fool enemies into thinking you're dead. Cooldown of skills will be paused. Any action you take will cancel this status. | Memory Cost: 0 Special: Set Playing Dead for 3 turns Doesn't break Invisibility or Sneaking AP Cost: 0 Cooldown: 6 turns |
Undead racial skill |
Petrifying Touch | Turn a nearby target to stone, incipacitating it. Deal X earth damage. Removes Bleeding, Burning, Poisoned and Crippled. | Special: Set Petrified for 1 turn Memory Cost: 0 AP Cost: 2 Resistance: Magic Armour Cooldown: 4 turns |
Dwarf racial skill |
Dome of Protection | Create a magical field that restores Magic and Physical Armour and increases elemental resistances on allies in the area. | Memory Cost: 0 AP Cost: 1 Cooldown: 6 turns |
Given to custom characters |
Summon Ifan's Soul Wolf | Summons your trusty Soul Wolf, which can Howl and Bite enemies | Memory Cost: 0 Special: Summon attributes dependent on caster level and Summoning ability AP Cost: 3 SP Cost: 1 Cooldown: 6 turns Properties: Duration: 10 turns |
Ifan ben-Mezd default skill |
Maddening Song | Sing, causing characters in your target area to become Mad. Maddened characters will attack those nearest them, regardless of alignment. | Memory Cost: 1 Special: Set Mad for 1 turn AP Cost: 2 SP Cost: 1 Resistance: Magic Armour Cooldown: 5 turns |
Lohse default skill |
Demonic Stare | Drain X Magic Armour from target character and gain that amount yourself. | Memory Cost: 0 Special: Restore up to 8 Magic Armour to yourself Action Point (AP) Cost: 2 Source Point (SP) Cost: 1 Properties: 3 turn cooldown |
The Red Prince default skill |
Break the Shackles | Remove the following negative status effects from yourself: Slowed, Crippled, Chilled, Shocked, Suffocating, Atrophy, Diseased, Infectiuos Diseased and Shackles of Pain. | Memory Cost: 0 AP Cost: 0 SP Cost: 1 Properties: 2 turn cooldown |
Sebille default skill |
Binding Squall | A storm approaches and strong winds rise. They Blind and deal X air damage to characters in the target area. | Special: Set Blinded for 1 turn Resistance: Magic Armour Memory Cost: 0 AP Cost: 2 SP Cost: 1 Cooldown: 5 turns |
Beast default skill |
Time Warp | Target a character. Whenever this character ends a turn in combat, they immediately get a free turn. | Memory Cost: 0 Special: Grant an extra turn in combat for 1 turn AP Cost: 2 SP Cost: 1 |
Fane default skill |
Sucker Punch | An unexpected blow, that deals X physical damage and knocks down target. | Memory Cost: 0 Special: Set Knocked Down for 1 turn AP Cost: 0 Cooldown: 3 turns |
Unarmed skill |
Staff of Magus | Launch a magic missile from your staff that deals [X] physical damage | Special: Damage is based on your basic attack and Strength attribute Memory Cost: 0 AP Cost: 2 Properties: Requires Staff Weapon Cooldown: 1 turn |
Staff skill |
Shields Up | Restore the Physical Armour and Magic Armour of your shield | Memory Cost: 0 AP Cost: 2 Properties: Requires Shield Cooldown: 3 turns |
Shield skill |
All In | Perform a heavy attack that deals [X] physical damage. | Special: Damage is based on your basic attack and Strength attribute Properties: Requires melee weapon Memory Cost: 0 AP Cost: 3 Cooldown: 1 turn |
Two-handed skill |
Flurry | Perform 3 quick attacks, dealing [X] physical damage. | Special: Damage is based on your basic attack and Strength attribute Properties: Requires melee weapon Memory Cost: 0 AP Cost: 3 Cooldown: 1 turn |
Daggers skill |