Special spells in Divinity: Original Sin 2

Name Description Stats Spellbook Location/How to Get
Flesh Sacrifice Gain 1 Action Point immediately and a 10% damage boost for 2 turns at the cost of -1 Constitution. Any Action Points over your maximum are lost. Memory Cost: 0
Special: 100% chance to set set Flesh Sacrifice for 2 turns
AP Cost: 0
Properties: 5 turn cooldown
Elf racial skill
Encourage Encourage allies around you, increasing their primary attributes. Memory Cost: 0
Special: Set Encouraged for 3 turns
Action Point (AP) Cost: 1
Cooldown: 6 turns
Human racial skill
Dragon's Blaze Breathe flames in a cone, dealing [X] fire damage and leaving fire surface behind Memory Cost: 0
Special: Set Burning for 2 turns
AP Cost: 1
Resistance: Magic Armour
Cooldown: 3 turns
Lizard racial skill
Play Dead Fool enemies into thinking you're dead. Cooldown of skills will be paused. Any action you take will cancel this status. Memory Cost: 0
Special: Set Playing Dead for 3 turns
Doesn't break Invisibility or Sneaking
AP Cost: 0
Cooldown: 6 turns
Undead racial skill
Petrifying Touch Turn a nearby target to stone, incipacitating it. Deal X earth damage. Removes Bleeding, Burning, Poisoned and Crippled. Special: Set Petrified for 1 turn
Memory Cost: 0
AP Cost: 2
Resistance: Magic Armour
Cooldown: 4 turns
Dwarf racial skill
Dome of Protection Create a magical field that restores Magic and Physical Armour and increases elemental resistances on allies in the area. Memory Cost: 0
AP Cost: 1
Cooldown: 6 turns
Given to custom characters
Summon Ifan's Soul Wolf Summons your trusty Soul Wolf, which can Howl and Bite enemies Memory Cost: 0
Special: Summon attributes dependent on caster level and Summoning ability
AP Cost: 3
SP Cost: 1
Cooldown: 6 turns
Properties: Duration: 10 turns
Ifan ben-Mezd default skill
Maddening Song Sing, causing characters in your target area to become Mad. Maddened characters will attack those nearest them, regardless of alignment. Memory Cost: 1
Special: Set Mad for 1 turn
AP Cost: 2
SP Cost: 1
Resistance: Magic Armour
Cooldown: 5 turns
Lohse default skill
Demonic Stare Drain X Magic Armour from target character and gain that amount yourself. Memory Cost: 0
Special: Restore up to 8 Magic Armour to yourself
Action Point (AP) Cost: 2
Source Point (SP) Cost: 1
Properties: 3 turn cooldown
The Red Prince default skill
Break the Shackles Remove the following negative status effects from yourself: Slowed, Crippled, Chilled, Shocked, Suffocating, Atrophy, Diseased, Infectiuos Diseased and Shackles of Pain. Memory Cost: 0
AP Cost: 0
SP Cost: 1
Properties: 2 turn cooldown
Sebille default skill
Binding Squall A storm approaches and strong winds rise. They Blind and deal X air damage to characters in the target area. Special: Set Blinded for 1 turn
Resistance: Magic Armour
Memory Cost: 0
AP Cost: 2
SP Cost: 1
Cooldown: 5 turns
Beast default skill
Time Warp Target a character. Whenever this character ends a turn in combat, they immediately get a free turn. Memory Cost: 0
Special: Grant an extra turn in combat for 1 turn
AP Cost: 2
SP Cost: 1
Fane default skill
Sucker Punch An unexpected blow, that deals X physical damage and knocks down target. Memory Cost: 0
Special: Set Knocked Down for 1 turn
AP Cost: 0
Cooldown: 3 turns
Unarmed skill
Staff of Magus Launch a magic missile from your staff that deals [X] physical damage Special: Damage is based on your basic attack and Strength attribute
Memory Cost: 0
AP Cost: 2
Properties: Requires Staff Weapon
Cooldown: 1 turn
Staff skill
Shields Up Restore the Physical Armour and Magic Armour of your shield Memory Cost: 0
AP Cost: 2
Properties: Requires Shield
Cooldown: 3 turns
Shield skill
All In Perform a heavy attack that deals [X] physical damage. Special: Damage is based on your basic attack and Strength attribute
Properties: Requires melee weapon
Memory Cost: 0
AP Cost: 3
Cooldown: 1 turn
Two-handed skill
Flurry Perform 3 quick attacks, dealing [X] physical damage. Special: Damage is based on your basic attack and Strength attribute
Properties: Requires melee weapon
Memory Cost: 0
AP Cost: 3
Cooldown: 1 turn
Daggers skill

See also[edit]