Background[edit]

The people of Pariden see themselves as the last hope of mankind in a world gradually consumed by darkness and disorder. They are inheritors of the Decalon, the great books carried west by Ezmir the Scribe, now contained in the library in New Pariden. They see Queen Procipinee as the heir to the throne of Amarian III, who led the Great Army of the West into battle against the Titan Curgen. Other kingdoms are, at best, rebels, and at worst, traitors.

Strategy[edit]

Procipinee and the cities of Pariden are the center of magical power in the Kingdoms. The ability to use mana to place outposts will allow them to spread their borders like wildfire. In addition, their ability to increase the Essence in cities, along with deciding which unit will wear Procipinee’s Crown, make them masters of enchanting. If you love magic in all its forms, Pariden is a great choice. to play

Traits[edit]

The Decalon[edit]

Unlocks Tomes which allow the reader to learn Air, Earth, Fire or Water magic and the Arcane Monolith spell, which allows the player to place outposts with a spell.

Enchanters[edit]

Unlocks the Sindarian Staff and the Leht Staff.

Unlocks[edit]

Tome of the Inferno[edit]

Consumable - Grants the Fire Apprentice ability.

Tome of the Mountain[edit]

Consumable - Grants the Earth Apprentice ability.

Tome of the Waves[edit]

Consumable - Grants the Water Apprentice ability.

Tome of the Wind[edit]

Consumable - Grants the Wind Apprentice ability.

Sindarian Staff[edit]

Provides additional Dodge to its wielder.

Leht Staff[edit]

A powerful ranged staff that deals Lightning damage.

Scrying Pool[edit]

City improvement - +1 Essence.