Jumper: Griffin's Story (Wii) screenshot

Jumper: Griffin's Story (Wii) is an action video game published by Brash Entertainment

It was released for the Wii on February 12, 2008.

Wii Remote and Nunchuk Controls[edit]

A Button - Light Attack

B Button - Heavy Attack

Z Button - Block

C Button - Activate Jump Marker

- Button - Jump Attack

2 Button - Swap and Pick Up Weapons

Control Pad - Rotate Camera

1 Button - Center Camera

Control Stick - Movement/Directional Attack

+ Button - Pause Menu

CHOOSE A PROFILE[edit]

If a Profile has been saved previously, you will be shown the Profile choosing screen after pressing the + Button and before entering the game. From this screen you can start a new game, load a previous game, or delete a game. There are three separate profiles available. Jumper saves game progress to the chosen profile by using Autosave.

THE LAIR[edit]

After choosing a profile, you will enter into Griffin's secret Lair. The Lair serves as Griffin's central hub. Here you will find the Menu Room and Griffin's Trophy Room.

THE MENU ROOM[edit]

When first entering the Lair, Griffin will start out in the Menu Room. There are interactive objects in this room which can be chosen to continue the current game, set options, view unlocked cut scenes, replay a chapter, or jump to the Trophy Room. Simply walk up to a Menu Item and press the A Button to access that Menu Item.

OPTIONS MENU[edit]

Set options such as sound volume. vibration, or camera rotate preferences. Use the Control Stick to cycle through and make changes to the various Options settings, and press the A Button to save the settings and return to the Menu Room. To cancel any changes made, press the B Button to back out. The Options Menu is also available through the in-game Pause Menu.

CUTSCENE EXTRAS[edit]

Unlocked Cutscenes can be viewed by choosing this menu icon.

REPLAY CHAPTER[edit]

Here you can replay any level in the game that you have already completed. There are many Hidden Items. Weapons, and Secret Rooms to find. Try to find them all!

TROPHY ROOM[edit]

In the Trophy Room you can examine all the collectables that you have found in the game so far. Collectables include Hidden Items and Weapons that can be found throughout the levels, or in Hidden Rooms. Weapons that you have acquired will be found on the Weapon Rack. Here you can choose one unlocked weapon for each of the 5 weapon classes to bring into the game. Walk up to the Weapon that you would like to equip and press the 2 Button.

CONTINUE GAME[edit]

This choice will enter Griffin into the game where he last left off.

Main Game Screen[edit]

Griffin's Health[edit]

This represents your health. If it is emptied completely, you must start over from the last checkpoint. Griffin's health slowly regenerates overtime.

Jump Meter[edit]

Each time Griffin successfully attacks an enemy, his Jump Meter fills. Pressing the - Button will release the Jump Meter and Griffin will perform a special Jump Attack. There are 3 levels of Jump Attacks. The more the Jump Meter is filled, the more devastating the attack will be.

Way-point Indicator[edit]

These arrows will appear on either side of the screen or will point directly over the intended target to help guide Griffin through the level. The color of the indicator shows how far you are from the intended target. The color fades from Blue to Red as Griffin moves closer to or farther away from the target. Blue represents being far from the target and Red represents being very close.

JUMPING[edit]

Griffin can use his unique ability as a Jumper to jump away from dangerous situations, sneak up on enemies, or navigate through certain obstacles. Press the C Button, and you will see the Jump Marker appear on screen. Point anywhere on the screen with the Wii Remote and release the C Button to instantly Jump to that location.

JUMPER COMBAT[edit]

Griffin integrates his jumping ability into every facet of com¬bat. He can freely jump to any angle and attack an opponent. Press the Control Stick in any direction while attacking an enemy to jump to any angle and attack him from that angle.

There are five classes of weapons in the game:

Griffin can carry one unlocked weapon from each of the 5 weapon classes at any time. Use the 2 Button to switch between weapon classes. Here are the weapons and the weapon classes that they belong to:

Short Cudgels[edit]

  • Tonfa
  • Rattan Sticks
  • Baton

Long Cudgels[edit]

  • Baseball Bat
  • Wolftooth Mace

Short Blades[edit]

  • Bowie Knife
  • Tanto
  • Kukri
  • Gladius

Long Blades[edit]

  • Katana
  • Kanetsune Odachi

Specials[edit]

  • Flamethrower
  • Grenades

Each weapon has two basic attacks:

Light Attack (A Button)

Heavy Attack (B Button)

You can chain and create combos with these two attacks.

TARGETING AND ATTACKING[edit]

Green indicator arrow appears above the currently targeted enemy.

JUMP ATTACKS[edit]

As you fight, you will charge up the Jump Meter. It has three segments. When one or more segments are filled, hitting the Button will release very powerful Jump Attacks. If all three levels are filled, the Jump Attack will inflict damage onto multiple enemies.

PAUSE MENU[edit]

During the game, hitting the ♦ Button will bring up the pause screen. Here you can enter the options screen, look at your cur¬rent statistics, view the controller layout, return to the game, or quit and return to the Lair

STATS SCREEN[edit]

The Stats screen shows your progress in acquiring the Hidden Items per level. You can also see which weapon class Griffin has been using most often, as well as view stats such as total number of kills, kills per weapon, and kills per Jump Attack.