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*kite stuff, CC enemies who get too close, knock them away, etc. | *kite stuff, CC enemies who get too close, knock them away, etc. | ||
*The main goal of this class is to control the fight with your vast amount of CC. | *The main goal of this class is to control the fight with your vast amount of CC. | ||
+ | *This class can be played as magic focused or hybrid. The combos in shadowplay including stalker's mark + overwhelm as well as a backstab shadowsmite on a tripped/stunned target can do a lot of damage even if using a staff or scepter. Preferably one would use a katana with magic attack if they wanted to take advantage of both physical and magic damage. | ||
+ | *This is a higher dps version of a control oriented build such as nightcloak (occultism, witchcraft, auramancy) and can put out a lot of damage if you can avoid your opponent's CC. | ||
+ | *Compared to daggerspell this class has more CC and control in a fight but lacks the high damage burst spells, and instead makes up for it using more spells with crowd control. | ||
+ | *How fights are initiated are very important when playing this class. | ||
==Also see== | ==Also see== |
Revision as of 22:33, 21 September 2014
Shroudmaster is a class in ArcheAge
Contents
Skillsets
Strategy Guide/Tips
- kite stuff, CC enemies who get too close, knock them away, etc.
- The main goal of this class is to control the fight with your vast amount of CC.
- This class can be played as magic focused or hybrid. The combos in shadowplay including stalker's mark + overwhelm as well as a backstab shadowsmite on a tripped/stunned target can do a lot of damage even if using a staff or scepter. Preferably one would use a katana with magic attack if they wanted to take advantage of both physical and magic damage.
- This is a higher dps version of a control oriented build such as nightcloak (occultism, witchcraft, auramancy) and can put out a lot of damage if you can avoid your opponent's CC.
- Compared to daggerspell this class has more CC and control in a fight but lacks the high damage burst spells, and instead makes up for it using more spells with crowd control.
- How fights are initiated are very important when playing this class.