Difference between revisions of "Borderlands 2: The Man Who Would Be Jack"



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[[Borderlands 2: Handsome Jack|Handsome Jack]]
 
[[Borderlands 2: Handsome Jack|Handsome Jack]]
 
==Enemies==
 
==Enemies==
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[[Borderlands 2: Combat Engineer|Combat Engineer]]
  
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[[Borderlands 2: Engineer|Engineer]]
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[[Borderlands 2: Loaders|Loaders]]
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[[Borderlands 2: Constructor|Constructors]]
  
 
==Mission Briefing==
 
==Mission Briefing==
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==Mission Debriefing==
 
==Mission Debriefing==
 
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With the [[Borderlands 2: Jack's Pocketwatch|pocketwatch]] in hand, [[Borderlands 2: Brick|Brick's buzzards]] on your side, and an upgraded Claptrap back in [[Borderlands 2: Sanctuary|Sanctuary]], you are now ready to storm [[Borderlands 2: Control Core Angel|Control Core Angel]] and get the Vault Key.
  
 
==Reward==
 
==Reward==
Money and XP
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[[Borderlands 2: Eridium|Eridium]] and XP
  
 
==Previous Story Mission==
 
==Previous Story Mission==

Latest revision as of 17:05, 30 June 2014

The Man Who Would Be Jack Mission in Borderlands 2.

"The Man Who Would Be Jack" is the Chapter 13 story mission in Borderlands 2. You get it after completing the mission Once and Future Slab.

Objectives[edit]

Go to Opportunity

Kill Jack's Double

Pick up double's pocketwatch

Use info kiosk

Get more voice samples 0/4

Upload Samples to Angel

Retrieve voice modulator

Description[edit]

Story Mission

Optional: No

Locations[edit]

Opportunity

NPCs[edit]

Angel

Handsome Jack

Enemies[edit]

Combat Engineer

Engineer

Loaders

Constructors

Mission Briefing[edit]

Mission Debriefing[edit]

With the pocketwatch in hand, Brick's buzzards on your side, and an upgraded Claptrap back in Sanctuary, you are now ready to storm Control Core Angel and get the Vault Key.

Reward[edit]

Eridium and XP

Previous Story Mission[edit]

Once and Future Slab

Next Story Mission[edit]

Where Angels Fear To Tread