(Abilities)
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! Ability !! Points
 
! Ability !! Points
 
|-
 
|-
|Aereotheurge
+
|Geomancer
 
| +1
 
| +1
 
|-
 
|-
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===Starting Skills===
 
===Starting Skills===
*'''Searing Daggers:''' Shoots 3 flaming daggers
+
*'''Searing Daggers:''' Shoot three flaming daggers in a row, each creating a fire surface and dealing X-Y damage in total.
*'''Fossil Strike:''' Attack that does earth damage and leaves slick oil on surface.
+
*'''Fossil Strike:''' Lob a giant rock filled with sticky oil that deals X-Y earth damage. Creates an oil surface where it lands.
*'''Rain:''' A spell that sets the "wet" status effects on the targets, as well as can be used to extinguish fires.
+
*'''Ignition:''' Set Warm on all characters around you and deal X-Y fire damage. Ignite all susceptible surfaces.
  
 
===Classes===
 
===Classes===

Revision as of 13:56, 11 September 2017

The Wizard is one of the Classes in D:OS2.

The Wizard is a Class in Divinity: Original Sin 2.

Description

A scholar of maqic specialised in starting and ending battles with a flick of the wrist, exacting swift victory from a safe distance

Attributes

Attribute Modifier
Intelligence +2
Constitution +1

Abilities

Ability Points
Geomancer +1
Pyrokinetic +1
Loremaster +1

Starting Talent

  • Far Out Man: Magic range increased by 2m (For spells and for scrolls)

Starting Skills

  • Searing Daggers: Shoot three flaming daggers in a row, each creating a fire surface and dealing X-Y damage in total.
  • Fossil Strike: Lob a giant rock filled with sticky oil that deals X-Y earth damage. Creates an oil surface where it lands.
  • Ignition: Set Warm on all characters around you and deal X-Y fire damage. Ignite all susceptible surfaces.

Classes

Strategy Guide/Tips

  • The Lizard's intelligence bonus make it a good choice of race for this class.