(→Abilities) |
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! Ability !! Points | ! Ability !! Points | ||
|- | |- | ||
− | | | + | |Geomancer |
| +1 | | +1 | ||
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===Starting Skills=== | ===Starting Skills=== | ||
− | *'''Searing Daggers:''' | + | *'''Searing Daggers:''' Shoot three flaming daggers in a row, each creating a fire surface and dealing X-Y damage in total. |
− | *'''Fossil Strike:''' | + | *'''Fossil Strike:''' Lob a giant rock filled with sticky oil that deals X-Y earth damage. Creates an oil surface where it lands. |
− | *''' | + | *'''Ignition:''' Set Warm on all characters around you and deal X-Y fire damage. Ignite all susceptible surfaces. |
===Classes=== | ===Classes=== |
Revision as of 13:56, 11 September 2017
The Wizard is a Class in Divinity: Original Sin 2.
Contents
Description
A scholar of maqic specialised in starting and ending battles with a flick of the wrist, exacting swift victory from a safe distance
Attributes
Attribute | Modifier |
---|---|
Intelligence | +2 |
Constitution | +1 |
Abilities
Ability | Points |
---|---|
Geomancer | +1 |
Pyrokinetic | +1 |
Loremaster | +1 |
Starting Talent
- Far Out Man: Magic range increased by 2m (For spells and for scrolls)
Starting Skills
- Searing Daggers: Shoot three flaming daggers in a row, each creating a fire surface and dealing X-Y damage in total.
- Fossil Strike: Lob a giant rock filled with sticky oil that deals X-Y earth damage. Creates an oil surface where it lands.
- Ignition: Set Warm on all characters around you and deal X-Y fire damage. Ignite all susceptible surfaces.
Classes
Strategy Guide/Tips
- The Lizard's intelligence bonus make it a good choice of race for this class.