(Mindfucks)
 
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FarCry6InsanityCitrasWarrior.jpg|link=Far Cry 6 Insanity: Citra's Warrior|[[Far Cry 6 Insanity: Citra's Warrior|Citra's Warrior]]
 
FarCry6InsanityCitrasWarrior.jpg|link=Far Cry 6 Insanity: Citra's Warrior|[[Far Cry 6 Insanity: Citra's Warrior|Citra's Warrior]]
 
FarCry6InsanityRadioPlayTitle.jpg|link=Far Cry 6 Insanity: Radio Play|[[Far Cry 6 Insanity: Radio Play|Radio Play]]
 
FarCry6InsanityRadioPlayTitle.jpg|link=Far Cry 6 Insanity: Radio Play|[[Far Cry 6 Insanity: Radio Play|Radio Play]]
FarCry6Insanity.jpg|link=Far Cry 6 Insanity: |[[Far Cry 6 Insanity: |???]]
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FarCry6InsanityYouHitTheGroundMemory.jpg|link=Far Cry 6 Insanity: You Hit The Ground|[[Far Cry 6 Insanity: You Hit The Ground|You Hit The Ground]]
FarCry6Insanity.jpg|link=Far Cry 6 Insanity: |[[Far Cry 6 Insanity: |???]]
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FarCry6InsanityBirthrightMemory.jpg|link=Far Cry 6 Insanity: Birthright|[[Far Cry 6 Insanity: Birthright|Birthright]]
FarCry6Insanity.jpg|link=Far Cry 6 Insanity: |[[Far Cry 6 Insanity: |???]]
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==Mindfucks==
 
==Mindfucks==
 
<gallery>
 
<gallery>
FarCry6Insanity.jpg|link=Far Cry 6 Insanity: |[[Far Cry 6 Insanity: |Vaas Mindfucks]]
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FarCry6Insanity.jpg|link=Far Cry 6 Insanity: Mindfucks|[[Far Cry 6 Insanity: Mindfucks|Vaas Mindfucks]]
 
</gallery>
 
</gallery>
  

Latest revision as of 18:01, 30 November 2021

The Walkthrough for the Insanity DLC in Far Cry 6.

Vaas needs to break free of his own

Gameplay Tips[edit]

Walkthrough[edit]

Armory Challenges[edit]

Mindfucks[edit]

Citra Trials[edit]

Safe Houses[edit]

Difficulties[edit]

Mind Level 1[edit]

  • Enemy Strength: Low
  • Currency Drop: Low

Mind Level 2[edit]

  • Enemy Strength:
  • Currency Drop:
  • Golden Powers:
  • Rival Enemies:
  • Memory Completion Difficulty:
  • Start Time:

Mind Level 3[edit]

  • Enemy Strength: Medium
  • Currency Drop: Medium
  • Golden Powers: Active
  • Rival Enemies: Active
  • Memory Completion Difficulty: Active
  • Start Time: Random

Mind Level 4[edit]

  • Enemy Strength: High
  • Currency Drop: High
  • Golden Powers: Active
  • Rival Enemies: Active
  • Memory Completion Difficulty: Active
  • Start Time: Random

Mind Level 5[edit]

  • Enemy Strength: Max
  • Currency Drop: Max
  • Golden Powers: Active
  • Rival Enemies: Active
  • Memory Completion Difficulty: Active
  • Start Time: Random
  • Enemy Buffs: Active
  • Radar: Disabled