Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms
Contents
Class Features[edit]
Hit Points:
- Hit Points at First Level: 8 + Constitution Modifier
- Hit Points at Higher Levels: 5 + Constitution Modifier
Proficiencies:
- Armor: Light Armor, Medium Armor, Shields
- Weapons: Clubs, Daggers, Javelins, Maces,Quarterstaves, Scimitars, Sickles, Spears
- Saving Throws: Intelligence, and Wisdom
- Skills: Choose 2 from: Arcana, Animal Handling, Insight, Medicine, Nature, Perception
Spell Casting[edit]
- Spell Save DC: 8 + Proficiency Bonus + Wisdom Modifier
- Spell Attack Modifier: Proficiency Bonus + Wisdom Modifier
- Spell List: Druid Spells
- Spell Preparation: Full Spellcaster - New Spell Level every 2 Druid Levels, up to level 6 Spells.
- Able to cast Ritual Spells
- Ritual Casting: Can cast ritual spells outside of combat without consuming a spell slot
Starting Equipment[edit]
Druid Subclasses[edit]
- BaldursGate3CircleoftheMoon.jpg
- BaldursGate3CircleoftheLand.jpg
- BaldursGate3CircleoftheSpores.jpg
Class Progression[edit]
Level | Class Features |
---|---|
1 | Druid Spellcasting |
2 | Wild Shape Druid Subclasses (Circle) |
3 | |
4 | Wild Shape: Deep Rothe Feat |
5 | Wild Strike |
6 | Wild Shape: Panther Wild Shape: Owlbear |
7 | |
8 | Feat |
9 | |
10 | Additional Druid Cantrip Improved Wild Strike Wild Shape: Dilophosaurus |
11 | |
12 | Feat |