(Abilities)
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===Starting Skills===
 
===Starting Skills===
*'''Ricochet:''' Fire an arrow that does physcal damage to target then jumps to additional target.
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*'''Ricochet:''' Fire a normal arrow that does physical damage to target then jumps to additional an additional target within 5.0m. Forks up to two times.
*'''Marksman's Fang:''' Arrow goes straight through enemies, dealing piercing damage and ignoring physical armor.
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*'''Haste:''' Set Hasted on target character. Haste increases movement speed by 2m per AP and gives an additional 1 AP per turn. Clears Slowed and Crippled.
*'''First Aid:''' Heal target for 30% and remove certain status effects.
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*'''First Aid:''' Cures Crippled, Knocked Down, Blind, Silenced, Bleeding, Burning, Poisoned. Heals target for 30%.
  
 
===Classes===
 
===Classes===

Revision as of 13:40, 11 September 2017

The Ranger is one of the Classes in D:OS2.

The Ranger is a Class in Divinity: Original Sin 2.

Description

A marksman with a legendary knack for self-perservation

Attributes

Attribute Modifier
Finesse +2
Wits +1

Abilities

Ability Points
Pyrokinetic +1
Vitality +1
Huntsman +1
Luck Charm +1

Starting Talent

  • Arrow Recovery: 33% chance to recover a special arrow after shooting it.

Starting Skills

  • Ricochet: Fire a normal arrow that does physical damage to target then jumps to additional an additional target within 5.0m. Forks up to two times.
  • Haste: Set Hasted on target character. Haste increases movement speed by 2m per AP and gives an additional 1 AP per turn. Clears Slowed and Crippled.
  • First Aid: Cures Crippled, Knocked Down, Blind, Silenced, Bleeding, Burning, Poisoned. Heals target for 30%.

Classes

Strategy Guide/Tips

  • The Elf's finesse bonus make it a good choice of race for this class.
  • Sebille (origin character) is a ranger.