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[[Category:Divinity Original Sin]] | [[Category:Divinity Original Sin]] | ||
+ | [[Category:Divinity Original Sin Character Creation]] | ||
+ | [[Category:Divinity Original Sin Personalities]] |
Revision as of 05:30, 17 July 2014
Contents
Introduction
AI Personalities affect what choices the non-player controlled character makes during its dialog, and in turn it affects what Traits they will get.
Special Personalities
No AI: You choose
Loyal: Same as active character
Free: Opposite of active character
Traits By Personality
Personalities By Trait
Traits (for reference)
- Altruistic (+2 Rep) / Egotistical (+1 Barter)
- Blunt (Immune to Charm) / Considerate (+1 Charisma)
- Bold (+1 Initiative) / Cautious (+1 Sneak)
- Compassionate (+3% Crit Chance) / Heartless (+20% Backstab Accuracy)
- Forgiving (Immune to Curse) / Vindictive (+20% Opportunity Attack Accuracy)
- Independent (+1 Willpower) / Obedient (+1 Willpower around Leaders)
- Pragmatic (+1 Crafting) / Romantic (+1 Lucky Charm)
- Righteous (+1 Leadership) / Renegade (+1 Pickpocket)
- Spiritual (Immune to Fear) / Materialistic (+1 Loremaster)