m (Replacing 'Timid' with the correct version 'Cautious') |
(→Personalities By Trait) |
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|''' [[Divinity Original Sin: Bold|Bold]]'''||[[Divinity Original Sin: Knight - Personality|Knight]]||[[Divinity Original Sin: Maniac|Maniac]]||[[Divinity Original Sin: Spirit|Spirit]]|| | |''' [[Divinity Original Sin: Bold|Bold]]'''||[[Divinity Original Sin: Knight - Personality|Knight]]||[[Divinity Original Sin: Maniac|Maniac]]||[[Divinity Original Sin: Spirit|Spirit]]|| | ||
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+ | |''' [[Divinity Original Sin: Cautious|Cautious]]'''||[[Divinity Original Sin: Rascal|Rascal]]||[[Divinity Original Sin: Judge|Judge]]||[[Divinity Original Sin: Priest|Priest]]|| | ||
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|''' [[Divinity Original Sin: Compassionate|Compassionate]]'''||[[Divinity Original Sin: Knight - Personality|Knight]]||[[Divinity Original Sin: Judge|Judge]]||[[Divinity Original Sin: Priest|Priest]]||[[Divinity Original Sin: Spirit|Spirit]] | |''' [[Divinity Original Sin: Compassionate|Compassionate]]'''||[[Divinity Original Sin: Knight - Personality|Knight]]||[[Divinity Original Sin: Judge|Judge]]||[[Divinity Original Sin: Priest|Priest]]||[[Divinity Original Sin: Spirit|Spirit]] | ||
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|''' [[Divinity Original Sin: Spiritual|Spiritual]]'''||[[Divinity Original Sin: Maniac|Maniac]]||[[Divinity Original Sin: Priest|Priest]]||[[Divinity Original Sin: Spirit|Spirit]]|| | |''' [[Divinity Original Sin: Spiritual|Spiritual]]'''||[[Divinity Original Sin: Maniac|Maniac]]||[[Divinity Original Sin: Priest|Priest]]||[[Divinity Original Sin: Spirit|Spirit]]|| | ||
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− | |||
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|''' [[Divinity Original Sin: Vindictive|Vindictive]]'''||[[Divinity Original Sin: Rascal|Rascal]]||[[Divinity Original Sin: Maniac|Maniac]]|| || | |''' [[Divinity Original Sin: Vindictive|Vindictive]]'''||[[Divinity Original Sin: Rascal|Rascal]]||[[Divinity Original Sin: Maniac|Maniac]]|| || |
Revision as of 11:26, 25 May 2015
Contents
Introduction
AI Personalities affect what choices the non-active character makes during its dialog, and in turn it affects what Traits they will get.
Caution: There may be a bug concerning the personalities "Free" and "Spirit", which appareantly should in fact have been a single personality "Free Spirit". [1]
Special Personalities
No AI: You choose
Random: Dialog choices chosen randomly
Loyal: Same as active character
Free: Opposite of active character
Traits By Personality
Personalities By Trait
All Personality Traits (for reference)
- Altruistic (+2 Rep) / Egotistical (+1 Barter)
- Blunt (Immune to Charm) / Considerate (+1 Charisma)
- Bold (+1 Initiative) / Cautious (+1 Sneak)
- Compassionate (+3% Crit Chance) / Heartless (+20% Backstab Accuracy)
- Forgiving (Immune to Curse) / Vindictive (+20% Opportunity Attack Accuracy)
- Independent (+1 Willpower) / Obedient (+1 Willpower around Leaders)
- Pragmatic (+1 Crafting) / Romantic (+1 Lucky Charm)
- Righteous (+1 Leadership) / Renegade (+1 Pickpocket)
- Spiritual (Immune to Fear) / Materialistic (+1 Loremaster)