Difference between revisions of "Divinity Original Sin: AI Personalities"



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|''' [[Divinity Original Sin: Bold|Bold]]'''||[[Divinity Original Sin: Knight - Personality|Knight]]||[[Divinity Original Sin: Maniac|Maniac]]||[[Divinity Original Sin: Spirit|Spirit]]||
 
|''' [[Divinity Original Sin: Bold|Bold]]'''||[[Divinity Original Sin: Knight - Personality|Knight]]||[[Divinity Original Sin: Maniac|Maniac]]||[[Divinity Original Sin: Spirit|Spirit]]||
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|''' [[Divinity Original Sin: Cautious|Cautious]]'''||[[Divinity Original Sin: Rascal|Rascal]]||[[Divinity Original Sin: Judge|Judge]]||[[Divinity Original Sin: Priest|Priest]]||
 
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|''' [[Divinity Original Sin: Compassionate|Compassionate]]'''||[[Divinity Original Sin: Knight - Personality|Knight]]||[[Divinity Original Sin: Judge|Judge]]||[[Divinity Original Sin: Priest|Priest]]||[[Divinity Original Sin: Spirit|Spirit]]
 
|''' [[Divinity Original Sin: Compassionate|Compassionate]]'''||[[Divinity Original Sin: Knight - Personality|Knight]]||[[Divinity Original Sin: Judge|Judge]]||[[Divinity Original Sin: Priest|Priest]]||[[Divinity Original Sin: Spirit|Spirit]]
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|''' [[Divinity Original Sin: Spiritual|Spiritual]]'''||[[Divinity Original Sin: Maniac|Maniac]]||[[Divinity Original Sin: Priest|Priest]]||[[Divinity Original Sin: Spirit|Spirit]]||
 
|''' [[Divinity Original Sin: Spiritual|Spiritual]]'''||[[Divinity Original Sin: Maniac|Maniac]]||[[Divinity Original Sin: Priest|Priest]]||[[Divinity Original Sin: Spirit|Spirit]]||
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|''' [[Divinity Original Sin: Cautious|Cautious]]'''||[[Divinity Original Sin: Rascal|Rascal]]||[[Divinity Original Sin: Judge|Judge]]||[[Divinity Original Sin: Priest|Priest]]||
 
 
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|''' [[Divinity Original Sin: Vindictive|Vindictive]]'''||[[Divinity Original Sin: Rascal|Rascal]]||[[Divinity Original Sin: Maniac|Maniac]]|| ||
 
|''' [[Divinity Original Sin: Vindictive|Vindictive]]'''||[[Divinity Original Sin: Rascal|Rascal]]||[[Divinity Original Sin: Maniac|Maniac]]|| ||

Revision as of 11:26, 25 May 2015

Divinity: Original Sin Character Creation

Introduction

AI Personalities affect what choices the non-active character makes during its dialog, and in turn it affects what Traits they will get.

Caution: There may be a bug concerning the personalities "Free" and "Spirit", which appareantly should in fact have been a single personality "Free Spirit". [1]

Special Personalities

No AI: You choose

Random: Dialog choices chosen randomly

Loyal: Same as active character

Free: Opposite of active character

Traits By Personality

Knight Compassionate Altruistic Materialistic Romantic Forgiving Bold Obedient Righteous Considerate
Rascal Heartless Egotistical Materialistic Pragmatic Vindictive Cautious Independent Renegade Blunt
Maniac Heartless Egotistical Spiritual Pragmatic Vindictive Bold Independent Renegade Blunt
Judge Compassionate Altruistic Materialistic Pragmatic Forgiving Cautious Obedient Righteous Considerate
Priest Compassionate Altruistic Spiritual Romantic Forgiving Cautious Obedient Righteous Considerate
Spirit Compassionate Altruistic Spiritual Romantic Forgiving Bold Independent Renegade Blunt

Personalities By Trait

Altruistic Knight Judge Priest Spirit
Blunt Rascal Maniac Spirit
Bold Knight Maniac Spirit
Cautious Rascal Judge Priest
Compassionate Knight Judge Priest Spirit
Considerate Knight Judge Priest
Egotistical Rascal Maniac
Forgiving Knight Judge Priest Spirit
Heartless Rascal Maniac
Independent Rascal Maniac Spirit
Materialistic Knight Rascal Judge
Obedient Knight Judge Priest
Pragmatic Rascal Maniac Judge
Renegade Rascal Maniac Spirit
Righteous Knight Judge Priest
Romantic Knight Priest Spirit
Spiritual Maniac Priest Spirit
Vindictive Rascal Maniac

All Personality Traits (for reference)

References

  1. Interview with Swen Vincke on pcgamer.com