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− | [[File: | + | [[File:Fallout4Intelligence06.jpg|right|thumb|300px|Science Perk ([[Fallout 4: Intelligence|Intelligence]] 6) in Fallout 4.]] |
− | Science! is | + | Science! is a [[Fallout 4: Perk Chart|perk]] in [[:Category:Fallout 4 Wiki|Fallout 4]]. |
Allows for Modifying [[:Category:Fallout 4 Energy Weapons|Energy Weapons]]. | Allows for Modifying [[:Category:Fallout 4 Energy Weapons|Energy Weapons]]. | ||
+ | |||
+ | ==Perk chart== | ||
+ | Holding an energy weapon. | ||
+ | |||
+ | ==Overview== | ||
+ | The Science! Perk is a requirement to craft certain [[:Category:Fallout 4 Weapon Mods|weapon Mods]], in particular mods for [[:Category:Fallout 4 Energy Weapons|Energy Weapons]]. such as laser and plasma guns. | ||
+ | |||
+ | Depending on how powerful the mod is, you will need a higher rank of Science! in order to craft it. | ||
+ | |||
+ | Weapon type also comes into play when determining the perk rank needed. | ||
+ | |||
+ | For example, to placing a [[Fallout 4: Tactical Grip|Tactical Grip]] on a [[Fallout 4: Laser Pistol|Laser Pistol]] requires Science! rank 1, while putting an [[Fallout 4: Amplified Beam Splitter|Amplified Beam Splitter]] on a [[Fallout 4: Laser Rifle|Laser Rifle]] requires Science! Rank 2 | ||
+ | |||
+ | ==Ranks== | ||
+ | Science! has 4 ranks: | ||
+ | *Rank 1: Take full advantage of advanced technology with access to base level and Rank 1 high-tech mods (Requires: INT 6) | ||
+ | *Rank 2: Access to Rank 2 high-tech mods (Requires: Level 17, INT 6) | ||
+ | *Rank 3: Access to Rank 3 high-tech mods (Requires: Level 28, INT 6) | ||
+ | *Rank 4: Access to Rank 4 high-tech mods (Requires: Level 41, INT 6) | ||
==Requirements== | ==Requirements== | ||
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==Used for mods== | ==Used for mods== | ||
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==Strategy Guide/Tips== | ==Strategy Guide/Tips== | ||
− | *This perk is important for combat-oriented builds that rely on | + | *This perk is important for combat-oriented builds that rely on energy weapons. |
− | *If you prefer | + | *If you prefer conventional weapons, you might want to look into the [[Fallout 4: Gun Nut|Gun Nut]] perk instead. |
==Also see== | ==Also see== | ||
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|[[File:Fallout4WikiLaserPistol.jpg|x135px|link=Category:Fallout 4 Energy Weapons|Energy Weapons]]<br><Center>[[:Category:Fallout 4 Energy Weapons|Energy Weapons]]</center> | |[[File:Fallout4WikiLaserPistol.jpg|x135px|link=Category:Fallout 4 Energy Weapons|Energy Weapons]]<br><Center>[[:Category:Fallout 4 Energy Weapons|Energy Weapons]]</center> | ||
|[[File:Fallout4GunNut.jpg|x135px|link=Fallout 4: Gun Nut|Gun Nut]]<br><Center>[[Fallout 4: Gun Nut|Gun Nut]]</center> | |[[File:Fallout4GunNut.jpg|x135px|link=Fallout 4: Gun Nut|Gun Nut]]<br><Center>[[Fallout 4: Gun Nut|Gun Nut]]</center> | ||
+ | |} | ||
+ | |||
+ | ==Back to Perk Chart== | ||
+ | {| | ||
+ | |[[File:Fallout4PerkChart.jpg|300px|link=Fallout 4: Perk Chart|Perk Chart]]<br><Center>[[Fallout 4: Perk Chart|Back to Perk Chart]]</center> | ||
|} | |} | ||
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[[Category:Fallout 4 Perks]] | [[Category:Fallout 4 Perks]] | ||
[[Category:Fallout 4 Intelligence Perks]] | [[Category:Fallout 4 Intelligence Perks]] | ||
+ | [[Category:Fallout 4 Intelligence]] | ||
+ | [[Category:Fallout 4 Perks with 4 Ranks]] |
Latest revision as of 01:41, 9 November 2015
Science! is a perk in Fallout 4.
Allows for Modifying Energy Weapons.
Contents
Perk chart[edit]
Holding an energy weapon.
Overview[edit]
The Science! Perk is a requirement to craft certain weapon Mods, in particular mods for Energy Weapons. such as laser and plasma guns.
Depending on how powerful the mod is, you will need a higher rank of Science! in order to craft it.
Weapon type also comes into play when determining the perk rank needed.
For example, to placing a Tactical Grip on a Laser Pistol requires Science! rank 1, while putting an Amplified Beam Splitter on a Laser Rifle requires Science! Rank 2
Ranks[edit]
Science! has 4 ranks:
- Rank 1: Take full advantage of advanced technology with access to base level and Rank 1 high-tech mods (Requires: INT 6)
- Rank 2: Access to Rank 2 high-tech mods (Requires: Level 17, INT 6)
- Rank 3: Access to Rank 3 high-tech mods (Requires: Level 28, INT 6)
- Rank 4: Access to Rank 4 high-tech mods (Requires: Level 41, INT 6)
Requirements[edit]
Stat | Points |
---|---|
6 |
Used for mods[edit]
Strategy Guide/Tips[edit]
- This perk is important for combat-oriented builds that rely on energy weapons.
- If you prefer conventional weapons, you might want to look into the Gun Nut perk instead.