Borderlands Pre-Sequel: Get to engine room - Intelligences of the Artificial Persuasion



From Orcz
Get to engine room in Borderlands: The Presequel (BL:TPS)

"Get to engine room" is a mission objective in the story mission "Intelligences of the Artificial Persuasion" in Borderlands: The Pre-Sequel

Walkthrough[edit]

Head across the Core Systems Room to the Western side:

Get to engine room

Start up the Western side of the shipwreck. There are some Scavs to worry about. The big concern are any Suicidal Lunatics you find. Try to take them out as a distance to avoid the explosion. Keep going to the North. Fight throug the scavs. You will be contacted by the Skipper. She will warn you she needs to use a Dahl SAM Turret to defend the ship. Head up to the platform where the Turret is stay on the Western side of any of the pillars in that area and thin out of the Scavs and Outlaws.

Get to engine room

After that head for the entrance to the Hanger bay. This will get you inside the Hangar Bay. You will likely have to deal with at least one Stolen Dahl Jetfighter before you get through to there.

Get to engine room

Inside the Hangar Bay you have more Scavs to worry about. This time more Raiders and a Suicidal Lunatic. There is also a Scav Laser Turret to deal with. Head to the East and toward the opposite side of the ship. Activate the Airdome Generator there and then turn to the North. Fight through whatever Scavs get in your way.

Get to engine room

Head through the door on the Northern side. You will have a few more Scavs to deal with and a Badass Scav. This will get you into the Briefing Room.

Get to engine room

Once inside this room, you are closing on your destination. Head to the Northwest and through the door there.

Get to engine room

Turn to the right inside that hallway. There is a Jump Pad. Use it and follow the sequence all the way up to the top. Restock at the Vending Machines and head through the door on the right to make it into the Engine room. Just appraoch the door and listen to what Skipper has to say.


Intelligences of the Artificial Persuasion Mission Objectives[edit]

Turn in: Skipper