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− | Scoundrel | + | Scoundrel spells in [[:Category:Divinity Original Sin 2 Wiki|Divinity: Original Sin 2]] |
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Latest revision as of 02:52, 20 September 2017
Scoundrel spells in Divinity: Original Sin 2
Name | Description | Stats | Spellbook Location/How to Get |
---|---|---|---|
Adrenaline | Gain 2 Action Points immediately, but lose 2 Action Points next turn. Any Action Points over your maximum are lost | Memory Cost: 1 Special: Gain 2 AP immediately but lose 2 AP next turn Doesn't break Invisibility or Sneaking AP Cost: 0 Properties: Requires Scoundrel 1 Cooldown: 4 turns |
Hilde – Fort Joy
Exter – Sanctuary of Amadia |
Chloroform | Destroys X Magic Armour and then tries to set Sleeping. | Memory Cost: 1 Special: Set Sleeping for 1 turn Doesn't break Invisibility or Sneaking Damage based on your level and receives bonus from Finesse AP Cost: 1 Resistance: Magic Armour Properties: Requires Scoundrel 1 Cooldown: 3 turns |
Hilde – Fort Joy
Exter – Sanctuary of Amadia |
Sawtooth Knife | Pierce the enemy's Physical Armour and directly deals X piercing damage. Sets Bleeding if enemy has no Physical Armour. | Memory Cost: 1 Special: Set Bleeding for 3 turns Damage based on your basic attack and receives bonus from Strength AP Cost: 2 Resistance: Physical Armour Properties: Requires Scoundrel 2; requires dagger Cooldown: 3 turns |
Hilde – Fort Joy
Exter – Sanctuary of Amadia |
Throwing Knife | Throw a knife at your opponent, dealing [7-8] poison and [3-4] Air damage. Can backstab! | Memory Cost: 1 Special: Damage based on your basic attack and receives bonus from Strength AP Cost: 2 Properties: Requires Scoundrel 1; requires dagger Cooldown: 1 turn |
Hilde – Fort Joy
Exter – Sanctuary of Amadia |
Backlash | Jump over the enemy, landing behind their back and backstabbing them for X physical damage. | Memory Cost: 1 Special: 100% chance to Backstab Damage based on your basic attack and receives bonus from Strength AP Cost: 1 Properties: Requires Scoundrel 1; requires dagger Cooldown: 3 turns |
Hilde – Fort Joy
Exter – Sanctuary of Amadia |
Cloak and Dagger | Teleport without breaking sneaking. | Memory Cost: 1 Special: Doesn't break Invisibility or Sneaking AP Cost: 1 Properties: Requires Scoundrel 2 Cooldown: 4 turns |
Hilde – Fort Joy
Exter – Sanctuary of Amadia |
Fan of Knives | Fling a dagger at every enemy around you, dealing X physical damage. Can backstab | Memory Cost: 2 Special: Damage based on your basic attack and receives bonus from Strength AP Cost: 3 SP Cost: 1 Properties: Requires Scoundrel 3; requires dagger Cooldown: 2 turns |
Unknown |
Terrifying Cruelty | Dagger attack that deals X physical damage and sets Bleeding and Fear on target character. | Memory Cost: 1 Special: Set Bleeding for 3 turns; set Terrified for 1 turn Damage based on your basic attack and receives bonus from Strength AP Cost: 3 Resistance: Physical Armour; Magic Armour Properties: Requires Scoundrel 3; requires dagger Cooldown: 4 turns |
Unknown |
Mortal Blow | Deal X physical damage. Damage is doubled if you are sneaking or invisible. Target is killed instantly if below 20% Viality. | Memory Cost: 3 Special: Instantly kill target if below 20% Vitality Damage based on your basic attack and receives bonus from Strength AP Cost: 2 SP Cost: 3 Properties: Requires Scoundrel 5; requires dagger Cooldown: N/A |
Unknown |
Wind-Up Toy | Summon a mechanical bomber at the target point. The bomber can explode, dealing fire damage and producing a fire surface. | Memory Cost: 1 Special: Doesn't break Invisibility or Sneaking Bomber stats depends on caster level and Summoning ability AP Cost: 2 Properties: Requires Scoundrel 3; 1m Explode radius Cooldown: 6 turns |
Unknown |
Sleeping Arms | Deal X physical damage and set Atrophy: your target can't use weapons or weapon skills anymore. | Memory Cost: 1 Special: Set Atrophy for 2 turns Damage based on your basic attack and receives bonus from Strength AP Cost: 2 Resistance: Physical Armour Properties: Requires Scoundrel 2; requires dagger Cooldown: 3 turns |
Unknown |
Daggers Draw | Whirl into a barrage of 5 stabs, each dealing X physical damage. | Memory Cost: 2 Special: Damage based on your basic attack and receives bonus from Strength AP Cost: 4 SP Cost: 2 Properties: Requires Scoundrel 3; requires dagger Cooldown: 6 turns |
Unknown |
Rupture Tendons | Deal X physical damage to target character. When they try to move, they will take piercing damage | Memory Cost: 1 Special: Set Ruptured Tendons for 2 turns Damage based on your basic attack and receives bonus from Strength AP Cost: 2 Properties: Requires Scoundrel 2; requires dagger Cooldown: 5 turns |
Hilde – Fort Joy
Exter – Sanctuary of Amadia |
Corrupted Blade | Dagger attack that deals X physical damage and sets Decay and Diseased | Memory Cost: 1 Special: Set Decaying for 2 turns; set Diseased for 2 turns Damage based on your basic attack and receives bonus from Strength AP Cost: 3 Resistance: Physical Armour Properties: Requires Scoundrel 2; requires dagger Cooldown: 4 turns |
Unknown |
Gag Order | Destroy X Magic Armour on target character. Silence target. | Memory Cost: 1 Special: Set Silenced for 1 turn Damage based on your basic attack and receives bonus from Strength AP Cost: 3 Resistance: Magic Armour Properties: Requires Scoundrel 2; requires dagger Cooldown: 4 turns |
Unknown |