Magic Slaughter: Round 4

Complete Waves is an objective of the side quest Magic Slaughter Round 4

Wave 1[edit]

At the start of the round, the vents spew Acid as the Dwarves begin to appear. You have Dwarf Warriors. They are quickly backed up by Bowmen from the upper ledge. From there things move onto a small ground of Exalted Paladins and Platemail Skeletons. This is followed by Super Badass Fire Archers with more Platemail Skeletons. This is followed with Runed Sorcerers and a number of Lil' Skeleton. After them comes an Unholy Necromancer who tends to summon a few Skeletons.

Wave 2[edit]

This wave starts with a number of Skeletons being unleashed on you. This includes a few annoying Skeleton Conjurors. They are followed by a pair of Super Badass Dwarves who get back up in the form of Conjured Skeleton Archers

Wave 3[edit]

Wave 3 starts with a small group of Flaming Skeletons appearing by the entrance of the arena. next in the line up are Dwarf Warriors and Demented Dwarfzekers from the center of the arena. After that it is time to deal with Mages and Knights. You have a Super Badass Knight, Unholy Necromancer and Soulfire Mage. It is close to the end of this wave that the Crystal of Perpetual TERROR. Finished the Mages and then use the break to deal with the Crystal.

Wave 4[edit]

This is the final wave. It starts with a rush of Knights and a few Able Squires. They are followed by a good sized good of Skeletons, a few Skeleton Warriors and Deadeye Skeleton Archers. The group gets mixed every quickly after that with more Dwarf Warriors and a pair of Hulking Skeletons in addition to Bowmen and a few Super Badass Fire Archers